Saturday, 30 April 2016

Demo Version 0.222

Now you can explore all of Spielburg, talk to the Sheriff and fight a Goblin in the Goblin Camp.

Friday, 29 April 2016

More authentic looking battle system

New battle system using the field map, lots of animated pictures and the orangehud plugin for the variable based gauges.

Monday, 25 April 2016

First Real Way to Die

-Falling on Baba Yaga's spikes from the new cliff.

also check out the YouTube channel:

Demo 0.014 Now Available
-Connected many maps up, can now walk from town to Erana's peace
-New Pre-Valley scenes
-New hillside path leading to the rocks above Baba Yaga
-First real way to die. Can fall from said path onto the spiky fence below.
-Added falling and impaled animations
-Added my 'Derp' remix of 'Enry's Theme.
-Push 'k' to jump to random maps (total 60 but only 30 playable)
-Added some new maps, spiderweb, snowy trees
-Added Zauberberg Mountain and nice scrolling scene
-Added some animations for the door and Gargoyle

Thursday, 21 April 2016

Before the Spielburg Valley view....

Do you know which game I got the foreground from? :)

Here's one in game.


Tuesday, 19 April 2016

Version 0.011 Demo to see some things near Erana's Peace

-Changed Erana's Peace music to original
-Added Cobolt Cave music
-Extended Cobolt cave walkable area and walk-behinds
-Added lighting effects to cave
-Added Extra area in Cobolt Cave (From Conquest of the Longbow)
-Go down, left, then left up the hill for a new hilltop scene (Also from Conquest)
-Added forest sound fx and nighttime sounds (not accessible)
-One Goblin fight almost works....

Monday, 18 April 2016

Windows Version 0.010

-New stuff and new bugs
 -Can go to Erana's peace with 't' then selecting it on the map
-Walk down and then left to try the prototype goblin fight. (more like just a couple of animations)
-Stone Slab and fruit in Erana's peace
-Push 'i' to open consumable items menu and eat fruit to for full recovery
-New Battle animations and new sideview design using QFG4 backdrop (it actually fits quite well with the mountains and trees)
-Added some glistening effects to the fruit
-Improvements to falling animation

Monday, 11 April 2016

RPG Maker Battle System

After spending a couple of frustrating days trying to make my own battle system I have gone back to just using the RPG Maker one.

Although it's more difficult to get it looking just like the original, It's highly customizable and very powerful with some plugins for creating a much more advanced battle system than the original. Using this system it's a lot easier to have multiple enemies at once and characters to help the hero, as well as things like status attacks, elemental attacks and incorporating the sorts things Final Fantasy games have. I'll probably go for turn based battles so the player can think about their move strategically. Stats such as max stamina, weapon use and strength etc will still increase in real time with actions, but I may also include an experience (or Glory) system on top of that.

Problems with the battle system were what hampered my project years ago when I was using Adventure Game Studio, now that I know I can make a point and click adventure with RPG Maker and it can have a working and fun battle system I think this project is finally finishable.

Friday, 8 April 2016

Too QFG 4 1/2....

Sneaking up of Zara

Quest For Glory 3 Croc Sprite Sheet for RPG Maker MV

I finished converting this today for my 'Magic Fight' mini game. It's 5 frames so you will need this plugin to make it work:
Quest For Glory 3 Croc Character Sprite Sheet Walking Graphics for RPG Maker MV
Erana's spell is wearing off, Spielburg is becoming more dangerous.

Tuesday, 5 April 2016

Progress Log

-Enemy and Player can now move around the battlefield, still working on getting hits connecting properly.
-Added player dodging sprites
-Now using Mog's Event Sensor plugin to hit goblin with sword from 4 tiles away.
-Made map for the Magic Maze
-Started working on Magic Strategy War, a Shining Force-like mini-game you can play with Erasmus featuring all the monsters from the game in a turn based fight.
RPG Maker really lends itself to these square tile based games, making this feels very organic
-Created two original forest maps with a nice tree and wild chickens.
-More map organization
-Changed fast travel to top of the valley view
-Can click on places previously traveled to go there.
-Now using YEP's Event Mini Label plugin to show place names on the map.

Friday, 1 April 2016

Extension Plans

No modifications to the game today, just playing the original game, reading wikia and thinking of ideas for extention.
 Here's what I have so far (I will include this progressive file with the game from now on).
I welcome any ideas you have, I've already had some great suggestions on the Quest For More Glory Facebook page.

Adventurer's Shop

-Make all the items on displays purchasable
-Get Ogre Shield for giving to the Ogre (maybe have him knocked out rather than killable).
-Break into shop and steal at night
-Enter backroom with more sweet interesting stuff
-Make his book 'Quest For Glory: A Hero's Death' purchasable and readable.
-Whem you die this book will add your death ways to it. Try to complete the books with all the ways to die.
-If you meet Erana in Erana's peace she can then resusitate you from death, but it needs to cost something, this is how you fill the book in.
-Can use mouth on self for introductions QFG3 style.
-When you ask Kaspar about Brigands he says he doesn't like to talk about people behind their backs which implies
he is in cahoots with the brigands or afraid of even speaking about them.
-Maybe Bruno can be his regular customer (dodgy dealings), he is rich it says.
-Kaspar always wanted to be an adventurer, maybe the hero can take him on one.
-This game should have a path of darkness and one of light. With darkness you should be able to kill the whole
village and break the peace spell over it. With light you should be able to win the brigands back to good works. Choices are good.


-Convince Hilda's dad to let you take her on a date, or just wait a year as she said.
-Spell to change Hilda into a human with her consent (for the sake of a practical relationship)
-Buy the other vegetables she mentions as crafting ingredients, plant them in your own farm (purchasable from Heinrich to grow more and more.)
-Have a night guard patroling this area, sneak past him.
-Give Hilda flowers
-Give hilda healer's ring, fails healer quest but wins favour with her "What a beautiful ring, thank you'

Outside Pub

-Find the butcher and the baker who have gone fishing at the lake (and a candlestick maker??)
- Smash the pots RPG style to get some coins 'why are there coins in here?' say the hero
-Use the worshop to craft new weapons, get the key from the fishing craftsman

Beggar Alley

-Stealing from a beggar is not a heroic action but in this game you can be infamous.
-Achievement for giving to beggar
-Achievement 'Make a Beggar Rich' Give a lot of money to the beggar.
-Gain honor from giving to beggar.
-Can reinstate the Spielburg Cider Festival that Sam mentions
-Cut scene filling in the story. The king sending his guards to Baba Yaga (or could include once in a dialogue)

Extras to Include Somewhere
-Erasmus and Baba Yaga playing cards and cheating each other
-Baba Yaga is jealous of beauty, she could capture Hilde and Hero rescue her.
-Eventually could make this game into the complete quest for glory experinence with all 5 games (even VGA demake of 5)
-Honor Stat and ability to become paladin.
-Sam mentions the town glows at night due to the spell, this is why the town pallete seems quite light maybe
-Night Gaunts should be fightable, they wake you from your sleep and are very hard.
-Saurus's need to give something, like a skin at least

Healer's Hut Inside

-Ask for forgiveness for theft if you have enough speech stat.
-Tame the Pterry and help it grow to a full size one as seen in the South.
-Can use the 'don't kiss me' animations for wading thru something elsewhere

Healer's Outside

-Can hit the castle with high enough throwing. Get distant complain from guard and achievement.
Achievements can be cashed in for some unique prizes the Adventurer's guild.

Zara's Shop

-Date with Zara
-Get familiar summon spell
-Zara is half-human half-fairy, therefore it would make sense to have a quest involving her and the fairies.
Maybe the fairies don't accept her as their own and you can help Zara. (Although I read she is meant to be an emmisary to the fairies, could make this later).
-Zara needs some more backstory about her weird human/fairy parents.

Guild Hall

-Need some good German voice acting for Wolfgang

Outside Town

-Bruno's background image is missing in the original, I fixed that
-Bruno jokes that the theives guild is under one of the graves in the graveyard, cool if you could make a
kind of Oblivion Dark Brotherhood there (and vampires of course)

-Needs 'What does the Fox say?' reference.
-Needs explaination as to why Fox magically disapears when attacked, is is a spell of Erana to test your honor?
-Seems like Erana is a sort of God-like being in this game, she could decide which actions are honorable and reward them.
-Fox should come back to help you later (seems that they didn't really finish this part).


-Needs to be fightable but not killable. He should respect you afterwards and give you something else.
-He even offers you the alternative of bartering with blades clash
-He talks of mead, could offer this to him and drink it with him.
-Mead drinking contest (need a lot of strength)
-Get mead from Centaur
-Go thru Brauggi's cave back to his Southern homeland