tag:blogger.com,1999:blog-12289571913843654332024-03-13T11:54:30.527-07:00Quest For Glory I: Extended EditionQFG:EE is a fan modding project for Quest For Glory 1 VGA, the classic Adventure/RPG Hybrid, using Unity and the Adventure Creator plugin.
The plan is to expand the stat system, add more story-line/quests, more areas to explore (such as a Goblin underworld), bigger bosses (such as a Dragon), voice acting, modern conveniences, more ways to die and more ways to avoid death.
This is currently a solo project but I would welcome support.Unknownnoreply@blogger.comBlogger63125tag:blogger.com,1999:blog-1228957191384365433.post-29191702737719672662020-02-11T15:56:00.004-08:002020-02-11T16:19:37.295-08:00Morning Fishing on Mirror Lake<div dir="ltr" style="text-align: left;" trbidi="on">
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/m7HOyOV7U0c/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/m7HOyOV7U0c?feature=player_embedded" width="320"></iframe></div>
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From ridiculously named Demo 0.0999994</div>
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-Shows the new scrolling map with the backdrop I extended in Photoshop.</div>
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-Shows the lighting system at a fast speed. (Has also been rewritten, now using C# code and Adventure Creator just for the global variables).</div>
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-Water ripples and submerged feet. (Also in C#, I'm getting better at the coding side). These are pretty basic, will expand later with a reflective 2D water shader.</div>
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-New fishing animation made out of two hero sprites. The one where he takes out his sword and the the one where he hacks a Spitting Flower to pieces <span class="_47e3 _5mfr" style="font-family: inherit; line-height: 0; margin: 0px 1px; vertical-align: middle;" title="smile emoticon"><img alt="" class="img" height="16" role="presentation" src="https://static.xx.fbcdn.net/images/emoji.php/v9/t4c/1/16/1f642.png" style="border: 0px; max-width: 100%; vertical-align: -3px;" width="16" /><span aria-hidden="true" class="_7oe" style="display: inline; font-family: inherit; font-size: 0px; width: 0px;">:)</span></span></div>
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-Animated frog, bird and fish (from various other Sierra games).</div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-80155901918741188172020-01-21T23:23:00.002-08:002020-01-21T23:23:35.553-08:00Antwerp Home WIP<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="text-align: left;">It's a cave for the Antwerp to live in, to the right of the rock cliffs you find him/her/it. </span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGk4InVF42XO_uxZEIkZEDfw5tU9dSt-sQPSdrUh9uh04T1hzrvWokT2E3nPXPV7M7fEl_gYNgHqfRByb-xyTO3rDK2HMlJVf4Rts9mdjJTvWrvraA5jRFbuGcBrvut8x-wJOdbhK1hRc/s1600/AntwerpHomePNG.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGk4InVF42XO_uxZEIkZEDfw5tU9dSt-sQPSdrUh9uh04T1hzrvWokT2E3nPXPV7M7fEl_gYNgHqfRByb-xyTO3rDK2HMlJVf4Rts9mdjJTvWrvraA5jRFbuGcBrvut8x-wJOdbhK1hRc/s640/AntwerpHomePNG.png" width="640" /></a></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-76992042878745299242020-01-19T15:46:00.003-08:002020-01-19T15:46:43.734-08:00Extended Troll Cave<div dir="ltr" style="text-align: left;" trbidi="on">
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1228957191384365433.post-17724877296145997322016-10-20T01:00:00.000-07:002016-10-20T01:00:07.058-07:00Facebook Page<div dir="ltr" style="text-align: left;" trbidi="on">
Hi, I haven't been updating this blog lately, but you can catch all the latest updates on the Facebook page.<br />
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https://www.facebook.com/groups/QuestForGloryExtended</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-39680840336931382782016-06-11T19:09:00.001-07:002016-06-11T19:09:45.696-07:00Quest For Glory 1: Extended Edition "Basic Fighting and Rock Throwing"<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/svwBBGOjcSI" width="480"></iframe>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-1228957191384365433.post-62012540050196417222016-06-06T08:06:00.000-07:002016-06-06T08:06:47.432-07:00Throwing Animations with Quasi Sprite<div dir="ltr" style="text-align: left;" trbidi="on">
I've been busy with work recently, but managed to still squeeze in the odd hour for my game each day. Configured the throwing animations today, big advantage over what I had as it registers whatever direction your mouse is facing and plays either the left or right animation accordingly. Quasi's brilliant plugin also allows the player to face the direction of the mouse. <br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-70671730109415944162016-06-04T20:11:00.003-07:002016-06-04T20:11:59.700-07:00Falling Animation<div dir="ltr" style="text-align: left;" trbidi="on">
Today I worked on the falling animation, as well as getting animations set up with using Quasi Sprite. I've also done the pixel collisions for this new area (stolen from King's Quest) near Erana's Peace.<br />
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1228957191384365433.post-40593814366842407422016-05-22T17:19:00.003-07:002016-05-22T17:19:53.467-07:00Demo Version 0.017. One Step Forward = Many Steps Back<div dir="ltr" style="text-align: left;" trbidi="on">
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip<br />
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As I posted earlier, I'm still converting the game to a lower res for the sake of speed and also because I'm now using a pixel movement plugin, which means I no longer need so many tiles in my maps for player movement accuracy. In this demo you can just do a few things, but it shows you the new system. Mouse movement is currently disabled as it's not functioning correctly, but keyboard works well.<br />
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-Change cursor with RMB button, look at trees for random funny messages and to gain Intelligence.<br />
Goblin also has invisible bounding box picture so you can click the eye in his general area to look at him<br />
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-Fight the Goblin. Here are the buttons<br />
Right/D = Swing Sword (it will only hurt Goblin if he is not blocking i.e. stunned or just before he attacks)<br />
Down/S = Block (successful blocks will stun the Goblin)<br />
E= Punch (This drains player HP and SP and stuns Goblin even if blocking, but does no damage)<br />
<br />The Goblin has<br />
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-Look at the pretty new stats menu design (A slice of QFG1 and 3) and see your intelligence and strength going up.<br />
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-Enjoy the accurate collision detection in the scenes where it has been completed.<br />
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-Explore the new mountain pass to the right of Erana's Peace (the first scene shows off the collision detection quite well, sorry the bridge is invisible try to find it to cross the gap)<br />
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-Distance from camera slows down and shrinks the player (3D depths).<br />
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-If you walk a couple of scenes away from starting position things will get strange.<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-35100583442183150532016-05-15T02:11:00.002-07:002016-05-16T17:11:39.684-07:00Progress Log<div dir="ltr" style="text-align: left;" trbidi="on">
I'll release another demo once there is more to do, at present the whole game is being changed so only a few disjoined maps to explore.<br />
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-Created pixel collision map for 'Paladin Initiation' (down from Erana's Peace)<br />
-Improved smart path finding. Mouse clicking to areas is very clever with Quasi's plugins. It can navigate a simple maze for you. However it doesn't yet work with diagonal movement, so it looks ugly. Use WASD or directionals for a more pretty experience.<br />
-Added generic player distance scaling for all maps. I will change individual maps to make them more realistic later. <br />
-Converted the original SCI Font.300 to the game using Victor Engine's Sfont Plugin. Finally I have the non-blurry, clear and pixelated QFG text as I wanted!<br />
-Using a picture click plugin by Triancontane you can now click on some trees for a series of pithy random dialogues.<br />
-Using same plugin made an invisible bounding box picture which follow goblin so you can look at him.<br />
-Converting game to 960x576 so no more black bar at top. Backdrops are just slightly stretched upwards but it's the best of both worlds for speed and the look I wanted.<br />
-Using Bindpicturestomap plugin to replace parallaxes with clear nearest neighbor scaling. The game is now entirely non-blurry and looks fantastic in all it's pixel glory.<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-3059368660816688522016-05-06T02:30:00.000-07:002017-08-17T21:06:31.202-07:00Fight System Improvements Demo<div dir="ltr" style="text-align: left;" trbidi="on">
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-Can now block to stun or attack blocking enemy to get stunned.<br />
-Stunned state is basically the only time you can hit the goblin. <br />
-In this demo you can set up the fight to try different variables.<br />
-Still some bugs like the Goblin occasionally stopping.<br />
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Just like in the original game, if you attack repeatedly while the enemy is blocking you will likely die from exhaustion.<br />
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I have slightly fixed the blur in full screen mode, but still haven't been able to achieve the pixelated look I'm going for. <br />
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Download:<br />
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https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20BATTLE%20TEST.zip<br />
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1228957191384365433.post-81415522231505529102016-05-02T23:19:00.002-07:002016-05-02T23:19:50.674-07:00Converting the game to a lower resolution<div dir="ltr" style="text-align: left;" trbidi="on">
Updates may be slow for a while as I'm converting the game to a lower resolution and the correct aspect ratio.<br />
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It is running much smoother now, although the player has less complexity of movement due to using smaller maps, until I can get a pixel movement plugin working with my other plugins.<br />
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The battle looks a lot better now, with almost 60fps consistently. It was almost unplayable at times with the original resolution I was using (as you can see in the demo).<br />
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Given the original game is 320 x 200 it doesn't actually need a high resolution, except that RPG MAKER MV has a limitation of only using 48x48 tiles. But I'm working on a solution.<br />
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Another problem is the editor uses bi-linear filtering when you go to full screen which I think looks ugly, I'm working on getting it to use nearest neighbor scaling.<br />
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The converted maps are running very smoothly as my new resolution is similar to the original RPG Maker one, which it can handle very well. <br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-50903045996547420812016-04-30T02:29:00.001-07:002016-10-20T00:57:08.649-07:00Demo Version 0.222<div dir="ltr" style="text-align: left;" trbidi="on">
Now you can explore all of Spielburg, talk to the Sheriff and fight a Goblin in the Goblin Camp.<br />
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https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%200.222.zip<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-75180622941209637642016-04-29T23:35:00.002-07:002016-04-29T23:35:22.920-07:00More authentic looking battle system<div dir="ltr" style="text-align: left;" trbidi="on">
New battle system using the field map, lots of animated pictures and the orangehud plugin for the variable based gauges.<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-32101996810377504672016-04-25T19:15:00.002-07:002016-04-25T19:15:50.509-07:00First Real Way to Die<div dir="ltr" style="text-align: left;" trbidi="on">
-Falling on Baba Yaga's spikes from the new cliff.<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Fohif0ZP4mE/0.jpg" src="https://www.youtube.com/embed/Fohif0ZP4mE?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<br />also check out the YouTube channel:<br />
https://www.youtube.com/channel/UC0Q5IkCJVGWBA5EKUEK7cTA</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-15226434851525441512016-04-25T02:43:00.004-07:002016-04-29T22:53:34.995-07:00Demo 0.014 Now Available<div dir="ltr" style="text-align: left;" trbidi="on">
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip<br />
-Connected many maps up, can now walk from town to Erana's peace<br />
-New Pre-Valley scenes<br />
-New hillside path leading to the rocks above Baba Yaga<br />
-First real way to die. Can fall from said path onto the spiky fence below.<br />
-Added falling and impaled animations <br />
-Added my 'Derp' remix of 'Enry's Theme.<br />
-Push 'k' to jump to random maps (total 60 but only 30 playable)<br />
-Added some new maps, spiderweb, snowy trees<br />
-Added Zauberberg Mountain and nice scrolling scene<br />
-Added some animations for the door and Gargoyle<br />
<br />
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-1948887424960576332016-04-21T04:55:00.000-07:002016-04-21T06:14:31.235-07:00Before the Spielburg Valley view....<div dir="ltr" style="text-align: left;" trbidi="on">
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<img border="0" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3iJ1kjyrGR0v7TNlAEk-BnPiSb1Q_Sa0-xSxkaUoIVwazILfnA3_zZdovA5tVYXbQjggabM1cXdsBL7ulta4p2Kq_QmGDjlkJjL8R2AMeIUMyIuu4b7hJvjZIOR-i3yPXS6_AqNFMfe8/s640/Before+Valley+View+Bilinear.png" width="640" /></div>
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Do you know which game I got the foreground from? :)</div>
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Here's one in game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyQvpMyKs7RD0yrnlyB3lk1uPC8ZydSopEIO4Uv1eb2_wtw23BH9H3ecPhusBWSgh4zUFmRfFCFHUThQdF5CkigbuaizcdV2c6GS66I3gKFnaqPCjLzXK3vXK3DvBZi9bZU1zO0lO15Os/s1600/Before+the+Valley+View+watermark.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyQvpMyKs7RD0yrnlyB3lk1uPC8ZydSopEIO4Uv1eb2_wtw23BH9H3ecPhusBWSgh4zUFmRfFCFHUThQdF5CkigbuaizcdV2c6GS66I3gKFnaqPCjLzXK3vXK3DvBZi9bZU1zO0lO15Os/s640/Before+the+Valley+View+watermark.png" width="640" /></a></div>
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1228957191384365433.post-86761368886776519802016-04-20T19:21:00.002-07:002016-04-20T19:26:27.055-07:00Watching the Sunrise Over Spielburg Valley<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAS-u_V45VTNQQye9_Ux0tHYQ-9exGMP1o4On73fZ93e7qwdOC-WKW5EWg0HoxOKtc3hsFw3Bl9PK9_Tm1F1p0lenHIL3dsDigVU3o4UP8wVU4Q8sEoy-JbzfP0UWHHhvh23qX8zCQ4g8/s1600/Untitled.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQLjc8DYe7BRLtVJdyIYP3zYau2QYEgHTaTD7lUE2a59OoqMza-uX240xMsGg8gH1x9psA2BKK-vVjmYpp8VZhsKu__UOAzEb7TLqs_2Xhkv1FlYWissCx9G3bcQdUigOYHXMy5ghtG_8/s1600/Untitled1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmd7nWUXoDl9bL3KNnJhCESuXZDv3txLg1s9XaF4PdqE_b-U3i-XeY7Dvjs6ZEDqIv996EqKR6Bj-gm8iGGKUohJwzguFgRl-LMPKRjg0grRZoT6jTbp4nJx6J1nxvzYkhhkOsN6Isj7o/s1600/Untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmd7nWUXoDl9bL3KNnJhCESuXZDv3txLg1s9XaF4PdqE_b-U3i-XeY7Dvjs6ZEDqIv996EqKR6Bj-gm8iGGKUohJwzguFgRl-LMPKRjg0grRZoT6jTbp4nJx6J1nxvzYkhhkOsN6Isj7o/s640/Untitled.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDiv3TTdZGMrnaNyTD0GeyMEcOaV5eM34WvKvvxtg7OIT2AeCpkw3Gh6966vRtcQjRPKvkC9O0LfqbFQaL51hTPO3TnamcNwwLgKTNr3dcf9ctxCkWBXmx5ddk0CBYXvOxbVE7tJGcp8/s1600/Untitled1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDiv3TTdZGMrnaNyTD0GeyMEcOaV5eM34WvKvvxtg7OIT2AeCpkw3Gh6966vRtcQjRPKvkC9O0LfqbFQaL51hTPO3TnamcNwwLgKTNr3dcf9ctxCkWBXmx5ddk0CBYXvOxbVE7tJGcp8/s640/Untitled1.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOoezlTXTbKe2VPn-_pdkE9AaYfj_byKhBw349o-ByjmTApE3fEf_Qs-MlvpAM-vwn19Y__5bCKbLZ15H9a1_QSM-1M6KAvW_JgiqeLxpjx9GjfUme62g98hXL0jI2PYwcimKPBYYZ9nY/s1600/Untitled2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOoezlTXTbKe2VPn-_pdkE9AaYfj_byKhBw349o-ByjmTApE3fEf_Qs-MlvpAM-vwn19Y__5bCKbLZ15H9a1_QSM-1M6KAvW_JgiqeLxpjx9GjfUme62g98hXL0jI2PYwcimKPBYYZ9nY/s640/Untitled2.png" width="640" /></a></div>
<br />
Also featuring clouds :)<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-19011535912362497122016-04-19T07:50:00.002-07:002016-04-19T07:54:17.369-07:00Version 0.011 Demo to see some things near Erana's Peace<div dir="ltr" style="text-align: left;" trbidi="on">
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip<br />
<br />
-Changed Erana's Peace music to original<br />
-Added Cobolt Cave music<br />
-Extended Cobolt cave walkable area and walk-behinds<br />
-Added lighting effects to cave <br />
-Added Extra area in Cobolt Cave (From Conquest of the Longbow)<br />
-Go down, left, then left up the hill for a new hilltop scene (Also from Conquest)<br />
-Added forest sound fx and nighttime sounds (not accessible)<br />
-One Goblin fight almost works....<br />
- <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq9IGhre755tLTJUXTLQPtenLrjkIrjzt8CFz_HIbGvEh5VhG94dkZWv9MNVkSElKf1DqeO5ECQT1cwf_9r8rDfW5SpRtZtMobzIJc9uPhp1qJW4p7Jy85eaaApzRKRxF9P3DaARnCDwk/s1600/Untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq9IGhre755tLTJUXTLQPtenLrjkIrjzt8CFz_HIbGvEh5VhG94dkZWv9MNVkSElKf1DqeO5ECQT1cwf_9r8rDfW5SpRtZtMobzIJc9uPhp1qJW4p7Jy85eaaApzRKRxF9P3DaARnCDwk/s320/Untitled.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYj90dCU_eCxcdYTivda2dRdBVA5kJl9_k4pFqakDB0GTROO0BKaQKI49Ii512FqfIcD9krEipJ_kfYbgXPZafeECl3YTdZ0Yvcb-fPeP7sqrY9YYAPXbv3TNBPHbn6Hr4uP5NDnxaqy0/s1600/Untitled1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYj90dCU_eCxcdYTivda2dRdBVA5kJl9_k4pFqakDB0GTROO0BKaQKI49Ii512FqfIcD9krEipJ_kfYbgXPZafeECl3YTdZ0Yvcb-fPeP7sqrY9YYAPXbv3TNBPHbn6Hr4uP5NDnxaqy0/s320/Untitled1.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNdwCE3UW5GdpACXjDPCwchUwkES6FNmUC-fybHeiCWi1uM5Al1ASLmnD49Q5cb0zGdpcjqG_Za_XZRPqaGOniGpBr01L1jZJnqhhACKWQFNvgbIUGw6SfF5OkwkeOwIQ6bsXTc4aLCA/s1600/Untitled3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNdwCE3UW5GdpACXjDPCwchUwkES6FNmUC-fybHeiCWi1uM5Al1ASLmnD49Q5cb0zGdpcjqG_Za_XZRPqaGOniGpBr01L1jZJnqhhACKWQFNvgbIUGw6SfF5OkwkeOwIQ6bsXTc4aLCA/s320/Untitled3.png" width="320" /></a></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-78461418737972937842016-04-18T01:19:00.001-07:002016-04-18T20:17:07.156-07:00Windows Version 0.010<div dir="ltr" style="text-align: left;" trbidi="on">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"></td><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAvBzYS_5M3T1lZ1Gbt9hlJbKM4s9qVQdufednN8W12N-bD47LppcYx7k-l-ICF6LZY-JGQEwD8FGTDDs-8pgR44K_-RWzdR0ER2sHAoKBvypWFAC9ZDoRPSHGS4xJBLhlg_hxJSAwbRs/s1600/Untitled1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAvBzYS_5M3T1lZ1Gbt9hlJbKM4s9qVQdufednN8W12N-bD47LppcYx7k-l-ICF6LZY-JGQEwD8FGTDDs-8pgR44K_-RWzdR0ER2sHAoKBvypWFAC9ZDoRPSHGS4xJBLhlg_hxJSAwbRs/s320/Untitled1.png" width="320" /></a></td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwbj1O_Es0oIVvfmOKExd_TahqLEDv7ImFGk6h-yrTdHQA8RJz3jVoIWV8tfEs4uo9LzSKkP_b-Mu57FF1EMeWxo28ktvNp6efHd9fAxE1hdivOYYbRLoOCWxA6oyOeQSIYCZQs-0Pizs/s1600/Untitled2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwbj1O_Es0oIVvfmOKExd_TahqLEDv7ImFGk6h-yrTdHQA8RJz3jVoIWV8tfEs4uo9LzSKkP_b-Mu57FF1EMeWxo28ktvNp6efHd9fAxE1hdivOYYbRLoOCWxA6oyOeQSIYCZQs-0Pizs/s320/Untitled2.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqdqn9chgtmVIJhtUIVUSE_wjPgG6qjo8PPQcnUH-cpuJEjK2RCDaxa-i_qX7ax6xQU1fLUv-ZEIt0u3RH6wMJ2zRHNNq0BzZ9QM7znCi7RR6qdew5H05bPt7lkE-nqMjx_HpKhly5uyc/s1600/Untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqdqn9chgtmVIJhtUIVUSE_wjPgG6qjo8PPQcnUH-cpuJEjK2RCDaxa-i_qX7ax6xQU1fLUv-ZEIt0u3RH6wMJ2zRHNNq0BzZ9QM7znCi7RR6qdew5H05bPt7lkE-nqMjx_HpKhly5uyc/s320/Untitled.png" width="320" /></a></div>
Download:<br />
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20WIN%200.010.zip<br />
-New stuff and new bugs <br />
-Can go to Erana's peace with 't' then selecting it on the map<br />
-Walk down and then left to try the prototype goblin fight. (more like just a couple of animations)<br />
-Stone Slab and fruit in Erana's peace<br />
-Push 'i' to open consumable items menu and eat fruit to for full recovery<br />
-New Battle animations and new sideview design using QFG4 backdrop (it actually fits quite well with the mountains and trees)<br />
-Added some glistening effects to the fruit<br />
-Improvements to falling animation <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-eTm2d6rhe_XVGhwQ0B3-H_BwPaTLmo-XfVj6F6XUnMEVQlqsibnFe2E5ZusWtr_UR-GfdzCCKxhaRlMgTB1LJBSVSpWuA6jBaSsYkGCGce0DQuCcYVGnDgIMxlY1y8d0xOc-mEdEHmU/s1600/Untitled3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-eTm2d6rhe_XVGhwQ0B3-H_BwPaTLmo-XfVj6F6XUnMEVQlqsibnFe2E5ZusWtr_UR-GfdzCCKxhaRlMgTB1LJBSVSpWuA6jBaSsYkGCGce0DQuCcYVGnDgIMxlY1y8d0xOc-mEdEHmU/s320/Untitled3.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZzZcKkFU3MzUXw1iW0Wri_seLsqhvuuTdb8AO-E7QVu-gUTBDn9gSynFfy1yeSK2shqSZbVvjER9AyTiy9ErVOHYHsika9c1vVtypyaMcN-CIJpLEVCpSJS7DV2qt8M8Km3ucU0EvZoM/s1600/Untitled4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZzZcKkFU3MzUXw1iW0Wri_seLsqhvuuTdb8AO-E7QVu-gUTBDn9gSynFfy1yeSK2shqSZbVvjER9AyTiy9ErVOHYHsika9c1vVtypyaMcN-CIJpLEVCpSJS7DV2qt8M8Km3ucU0EvZoM/s320/Untitled4.png" width="320" /></a></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-55614866120949467812016-04-11T01:12:00.004-07:002016-04-11T01:12:49.901-07:00RPG Maker Battle System<div dir="ltr" style="text-align: left;" trbidi="on">
After spending a couple of frustrating days trying to make my own battle system I have gone back to just using the RPG Maker one.<br />
<br />
<br />
Although it's more difficult to get it looking just like the original, It's highly customizable and very powerful with some plugins for creating a much more advanced battle system than the original. Using this system it's a lot easier to have multiple enemies at once and characters to help the hero, as well as things like status attacks, elemental attacks and incorporating the sorts things Final Fantasy games have. I'll probably go for turn based battles so the player can think about their move strategically. Stats such as max stamina, weapon use and strength etc will still increase in real time with actions, but I may also include an experience (or Glory) system on top of that.<br />
<br />
<br />
Problems with the battle system were what hampered my project years ago when I was using Adventure Game Studio, now that I know I can make a point and click adventure with RPG Maker and it can have a working and fun battle system I think this project is finally finishable. </div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-28549997429148214122016-04-08T05:20:00.002-07:002016-04-08T05:20:53.981-07:00Too QFG 4 1/2....<div dir="ltr" style="text-align: left;" trbidi="on">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9DMw-dUyhpnMv3fQYyco3qkdBf1LEnU5PWU-oAmsq0YE-viJE6LB_VWXwNMcBZPTsCaK5p45nRZbNKR2HhyphenhyphenrCuD_N3VMJnweX6qwWc3UL8dinjVx_hYu-vYgaUhDB_oBV0FM0V8HQ9tY/s1600/Sneak+on+Zara.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9DMw-dUyhpnMv3fQYyco3qkdBf1LEnU5PWU-oAmsq0YE-viJE6LB_VWXwNMcBZPTsCaK5p45nRZbNKR2HhyphenhyphenrCuD_N3VMJnweX6qwWc3UL8dinjVx_hYu-vYgaUhDB_oBV0FM0V8HQ9tY/s640/Sneak+on+Zara.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sneaking up of Zara</td></tr>
</tbody></table>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1228957191384365433.post-14448479486850163912016-04-08T02:06:00.002-07:002016-04-08T04:05:37.332-07:00Quest For Glory 3 Croc Sprite Sheet for RPG Maker MV<div dir="ltr" style="text-align: left;" trbidi="on">
I finished converting this today for my 'Magic Fight' mini game. It's 5 frames so you will need this plugin to make it work:<br />
http://rmrk.net/index.php?topic=50452.0 <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSFmReMdALLfLEmVcyb2h0WvsOu_krxqBBsyvkdWByE3Kq4SSByN-F382OXb0eHdBuJqzMu1z2ERMzBsRToh6Wd5laGO-8TaSxUzvGSBdbbdifPEDWRcWiMFe_Z8T4pD1S6ps7ijxiyp4/s1600/%2524Croc%2525%25285%2529.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSFmReMdALLfLEmVcyb2h0WvsOu_krxqBBsyvkdWByE3Kq4SSByN-F382OXb0eHdBuJqzMu1z2ERMzBsRToh6Wd5laGO-8TaSxUzvGSBdbbdifPEDWRcWiMFe_Z8T4pD1S6ps7ijxiyp4/s1600/%2524Croc%2525%25285%2529.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Quest For Glory 3 Croc Character Sprite Sheet Walking Graphics for RPG Maker MV</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTVXNJfP04tMcT1kSUQu01xqiDBAGaEeRpi72M4kcOKwwLr0ekYzQcDKy4sibYkTw1YNEddJnq94S9WTKycEhYXbAev8TcTgMnhdpvgSjr40VKnJCq3mYaThKicQywsC48XFmRjCfF8ng/s1600/Untitled.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTVXNJfP04tMcT1kSUQu01xqiDBAGaEeRpi72M4kcOKwwLr0ekYzQcDKy4sibYkTw1YNEddJnq94S9WTKycEhYXbAev8TcTgMnhdpvgSjr40VKnJCq3mYaThKicQywsC48XFmRjCfF8ng/s640/Untitled.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Erana's spell is wearing off, Spielburg is becoming more dangerous.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-27786687549014488112016-04-05T06:23:00.002-07:002016-04-06T05:07:16.425-07:00Progress Log<div dir="ltr" style="text-align: left;" trbidi="on">
-Enemy and Player can now move around the battlefield, still working on getting hits connecting properly.<br />
-Added player dodging sprites <br />
-Now using Mog's Event Sensor plugin to hit goblin with sword from 4 tiles away. <br />
-Made map for the Magic Maze<br />
-Started working on Magic Strategy War, a Shining Force-like mini-game you can play with Erasmus featuring all the monsters from the game in a turn based fight.<br />
RPG Maker really lends itself to these square tile based games, making this feels very organic<br />
-Created two original forest maps with a nice tree and wild chickens.<br />
-More map organization<br />
-Changed fast travel to top of the valley view<br />
-Can click on places previously traveled to go there.<br />
-Now using YEP's Event Mini Label plugin to show place names on the map.<br />
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-25781185924045157892016-04-01T08:07:00.002-07:002016-04-01T08:08:01.817-07:00Extension Plans <div dir="ltr" style="text-align: left;" trbidi="on">
No modifications to the game today, just playing the original game, reading wikia and thinking of ideas for extention.<br />
Here's what I have so far (I will include this progressive file with the game from now on).<br />
I welcome any ideas you have, I've already had some great suggestions on the Quest For More Glory Facebook page.<br />
<br />
Adventurer's Shop<br />
<br />
-Make all the items on displays purchasable<br />
-Get Ogre Shield for giving to the Ogre (maybe have him knocked out rather than killable).<br />
-Break into shop and steal at night<br />
-Enter backroom with more sweet interesting stuff<br />
-Make his book 'Quest For Glory: A Hero's Death' purchasable and readable.<br />
-Whem you die this book will add your death ways to it. Try to complete the books with all the ways to die.<br />
-If you meet Erana in Erana's peace she can then resusitate you from death, but it needs to cost something, this is how you fill the book in.<br />
-Can use mouth on self for introductions QFG3 style.<br />
-When you ask Kaspar about Brigands he says he doesn't like to talk about people behind their backs which implies <br />
he is in cahoots with the brigands or afraid of even speaking about them.<br />
-Maybe Bruno can be his regular customer (dodgy dealings), he is rich it says.<br />
-Kaspar always wanted to be an adventurer, maybe the hero can take him on one.<br />
-This game should have a path of darkness and one of light. With darkness you should be able to kill the whole<br />
village and break the peace spell over it. With light you should be able to win the brigands back to good works. Choices are good.<br />
<br />
Hilda<br />
<br />
-Convince Hilda's dad to let you take her on a date, or just wait a year as she said.<br />
-Spell to change Hilda into a human with her consent (for the sake of a practical relationship)<br />
-Buy the other vegetables she mentions as crafting ingredients, plant them in your own farm (purchasable from Heinrich to grow more and more.)<br />
-Have a night guard patroling this area, sneak past him.<br />
-Give Hilda flowers<br />
-Give hilda healer's ring, fails healer quest but wins favour with her "What a beautiful ring, thank you'<br />
<br />
Outside Pub<br />
<br />
-Find the butcher and the baker who have gone fishing at the lake (and a candlestick maker??)<br />
- Smash the pots RPG style to get some coins 'why are there coins in here?' say the hero<br />
-Use the worshop to craft new weapons, get the key from the fishing craftsman<br />
<br />
<br />
Beggar Alley<br />
<br />
-Stealing from a beggar is not a heroic action but in this game you can be infamous.<br />
-Achievement for giving to beggar<br />
-Achievement 'Make a Beggar Rich' Give a lot of money to the beggar.<br />
-Gain honor from giving to beggar.<br />
-Can reinstate the Spielburg Cider Festival that Sam mentions<br />
Pre-Game<br />
-Cut scene filling in the story. The king sending his guards to Baba Yaga (or could include once in a dialogue)<br />
<br />
Extras to Include Somewhere<br />
-Erasmus and Baba Yaga playing cards and cheating each other<br />
-Baba Yaga is jealous of beauty, she could capture Hilde and Hero rescue her.<br />
-Eventually could make this game into the complete quest for glory experinence with all 5 games (even VGA demake of 5)<br />
-Honor Stat and ability to become paladin.<br />
-Sam mentions the town glows at night due to the spell, this is why the town pallete seems quite light maybe<br />
-Night Gaunts should be fightable, they wake you from your sleep and are very hard.<br />
-Saurus's need to give something, like a skin at least<br />
<br />
Healer's Hut Inside<br />
<br />
-Ask for forgiveness for theft if you have enough speech stat.<br />
-Tame the Pterry and help it grow to a full size one as seen in the South.<br />
-Can use the 'don't kiss me' animations for wading thru something elsewhere<br />
<br />
Healer's Outside<br />
<br />
-Can hit the castle with high enough throwing. Get distant complain from guard and achievement.<br />
Achievements can be cashed in for some unique prizes the Adventurer's guild.<br />
<br />
Zara's Shop<br />
<br />
-Date with Zara<br />
-Get familiar summon spell<br />
-Zara is half-human half-fairy, therefore it would make sense to have a quest involving her and the fairies.<br />
Maybe the fairies don't accept her as their own and you can help Zara. (Although I read she is meant to be an emmisary to the fairies, could make this later).<br />
-Zara needs some more backstory about her weird human/fairy parents.<br />
<br />
Guild Hall<br />
<br />
-Need some good German voice acting for Wolfgang<br />
<br />
Outside Town<br />
<br />
-Bruno's background image is missing in the original, I fixed that<br />
-Bruno jokes that the theives guild is under one of the graves in the graveyard, cool if you could make a <br />
kind of Oblivion Dark Brotherhood there (and vampires of course)<br />
<br />
Fox<br />
-Needs 'What does the Fox say?' reference.<br />
-Needs explaination as to why Fox magically disapears when attacked, is is a spell of Erana to test your honor?<br />
-Seems like Erana is a sort of God-like being in this game, she could decide which actions are honorable and reward them. <br />
-Fox should come back to help you later (seems that they didn't really finish this part).<br />
<br />
Brauggi <br />
<br />
-Needs to be fightable but not killable. He should respect you afterwards and give you something else.<br />
-He even offers you the alternative of bartering with blades clash<br />
-He talks of mead, could offer this to him and drink it with him.<br />
-Mead drinking contest (need a lot of strength)<br />
-Get mead from Centaur <br />
-Go thru Brauggi's cave back to his Southern homeland<br />
<br /></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1228957191384365433.post-89851844065789498222016-03-29T18:50:00.002-07:002016-03-29T18:50:56.085-07:00Version 0.009 Now Available<div dir="ltr" style="text-align: left;" trbidi="on">
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip<br />
<br />
-Testing this as a web version. It should run on any browser so will work on Mac, Windows or Linux, but I suspect it has some performance issues.<br />
-Added Ogre Cave scene<br />
-Added a couple of maps down and left of Erana's Peace.<br />
-Forest curve scene has new walkable hillside with tree overlaps.<br />
-Added 'e' hotkey for drinking potions<br />
-Improved word wrap on stats menu<br />
-Added 'u' hotkey for help menu<br />
<br />
<br />
<br /></div>
Unknownnoreply@blogger.com0