Monday, 6 June 2016

Throwing Animations with Quasi Sprite

I've been busy with work recently, but managed to still squeeze in the odd hour for my game each day. Configured the throwing animations today, big advantage over what I had as it registers whatever direction your mouse is facing and plays either the left or right animation accordingly. Quasi's brilliant plugin also allows the player to face the direction of the mouse.

Saturday, 4 June 2016

Falling Animation

Today I worked on the falling animation, as well as getting animations set up with using Quasi Sprite. I've also done the pixel collisions for this new area (stolen from King's Quest) near Erana's Peace.