Sunday, 22 May 2016

Demo Version 0.017. One Step Forward = Many Steps Back

 https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip

As I posted earlier, I'm still converting the game to a lower res for the sake of speed and also because I'm now using a pixel movement plugin, which means I no longer need so many tiles in my maps for player movement accuracy. In this demo you can just do a few things, but it shows you the new system. Mouse movement is currently disabled as it's not functioning correctly, but keyboard works well.

-Change cursor with RMB button, look at trees for random funny messages and to gain Intelligence.
Goblin also has invisible bounding box  picture so you can click the eye in his general area to look at him

-Fight the Goblin. Here are the buttons
Right/D = Swing Sword (it will only hurt Goblin if he is not blocking i.e. stunned or just before he attacks)
Down/S = Block (successful blocks will stun the Goblin)
E= Punch (This drains player HP and SP and stuns Goblin even if blocking, but does no damage)

The Goblin has

-Look at the pretty new stats menu design (A slice of QFG1 and 3) and see your intelligence and strength going up.

-Enjoy the accurate collision detection in the scenes where it has been completed.

-Explore the new mountain pass to the right of Erana's Peace (the first scene shows off the collision detection quite well, sorry the bridge is invisible try to find it to cross the gap)

-Distance from camera slows down and shrinks the player (3D depths).

-If you walk a couple of scenes away from starting position things will get strange.






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