Tuesday, 29 March 2016

Version 0.009 Now Available

 https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip

-Testing this as a web version. It should run on any browser so will work on Mac, Windows or Linux, but I suspect it has some performance issues.
-Added Ogre Cave scene
-Added a couple of maps down and left of Erana's Peace.
-Forest curve scene has new walkable hillside with tree overlaps.
-Added 'e' hotkey for drinking potions
-Improved word wrap on stats menu
-Added 'u' hotkey for help menu



Saturday, 26 March 2016

Extended Forest

As a child I always really wanted to climb this hill.
Now I can...

Quest For Glory 1 Extended Edition Forest

Quest For Glory 1 Extended Edition Forest


Quest For Glory 1 Extended Edition Forest


Quest For Glory 1 Extended Edition Forest



Quest For Glory 1 Extended Edition Forest


Quest For Glory 1 Extended Edition Forest



Demo Version 0.008 Now Available




https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip
-Added Erana's Peace as a fast travel-able area ('t' to fast travel)
-Changed starting time back to daytime.
-Added 2 Picture layer maps and region events to Erana's Peace so the
background reacts to the players position appropriately.
-Improved Bruno's Dialogue and Talking Animation.
-Removed Annoying Clapping Sound for notifications
-Changed Stats menu background to credits picture (it looks quite good)
-Added Fast Travel Valley View Map (looks awesome)
-Added some area notfications
-Organized Maps Better in the editor and with handy key for myself
-Made proper list of events, trigger and other data I need for a good work flow
-Planned and
Quest For Glory 1 Extended Edition Erana's Peace

Quest For Glory 1 Extended Edition Erana's Peace

Quest For Glory 1 Extended Edition Erana's Peace
Quest For Glory 1 Extended Edition Erana's Peace

Quest For Glory 1 Extended Edition Erana's Peace
 This is the hardest map to do so far as it requires 3 pictures on top of the parallax to change position dynamically as the player walks around. Using the Region Events and BindPicturesToMap plugins.



Thursday, 24 March 2016

Demo 0.007 "Very Small Version" Now Available

Download (107MB):

 https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip

-Stripped most of the RPG Maker resources out of the project, bringing the download size down to 107MB, easy for anyone to have a try now
-Set starting time to 5am so you can see some night to day transitions.
-Fast travel now takes time. ('t' for fast travel)
-Removed RPG Maker default animations
-Attacking Goblin now drains stamina (push directional right to attack)
-Running out of stamina in battle now results in game over.
-Stamina levels up now
-Added Bruno taking picture animation.('m' to select mouth)
-Athletics and reflections stat notifications.
-Made jump more realistic (push 'j')
-Changed background picture for stats screen (push 'y' for stats)
-Added new stats to stats screen








Friday, 18 March 2016

Demo 0.006 'Better Message Boxes' Now Available

 https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip

Basically just improved message boxes.

-Integrating YEP.2 Message Core system
- Word wrap and original font color
-Set all message boxes as centered half screen bottom boxes to retain original flavor without blocking too much graphics.
-Added and fixed some dialogue.
-Goblin tries to attack you now (glitchy) 

Thing to try:
-Look at the thief Bruno.
-Use eye, hand or MOUTH on bird (mouth is my original dialogue).


Quest For Glory 1 Extended Edition RPG Maker MV Message Boxes

Quest For Glory 1 Extended Edition RPG Maker MV Message Boxes


Tuesday, 15 March 2016

Demo 0.005 Now Available

 Windows
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE.zip
 Mac
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20MAC.zip (still uploading)

- Removed out of place bird
- Removed ghost follower
- Created new sword swing animations so that the hero's left foot stays still as in the original game.
- Slowed down running speed.
-Created new basic battle system using entirely the map editor

I will use the map rather than the battle editor as it seems to give more freedom, you can see from this demo just how possible this is.
-Added goblin in the forest to the left of the Centaur
- Working Hero HP bar and Enemy HP bar
- Push keyboard right to do the sword swing attack in real time and kill the enemy
 (he can't attack back yet)
-Added memorize position to return to the map you were one after the fight.
-Seem to have occasional hero fighting character loading bug.



Monday, 14 March 2016

Progress Log

Working on battle system, it seems like using the map rather than the engines battle system will actually give me more freedom.

Trying to figure out better how QFG1 sprites work. I made a sword swing animation but his feet are jumping around so need to remake with one foot staying in place.