Today I tested the throwing animations and created some new maps, namely the Centaur farmer's area and one of the forest scenes after that. I was thinking today of how easy it would be to expand the world so that the player can explore every area from all the Quest For Glory games, although I may have some problems with QFG2 as there is only the EGA original (with the very basic original graphics) and the VGA remake that was made by fans not too long ago. If I wanted to use graphics from this I would need their permission and they may feel it detracts from their project. Maybe I can just make the entrance to the area with a sign advertising their game, that would be funny.
QFG:EE is a fan modding project for Quest For Glory 1 VGA, the classic Adventure/RPG Hybrid, using Unity and the Adventure Creator plugin. The plan is to expand the stat system, add more story-line/quests, more areas to explore (such as a Goblin underworld), bigger bosses (such as a Dragon), voice acting, modern conveniences, more ways to die and more ways to avoid death. This is currently a solo project but I would welcome support.
Thursday, 25 February 2016
Monday, 22 February 2016
Download Quest For Glory I: Extended Edition (RPG MAKER MV) first demo.
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20RPG%20MAKER%20MV.zip
You can walk around two scenes and fight a goblin. You can also pick up rocks and throw them at him to reduce his health before the battle and level up your max HP and Strength (from the exercise and carrying rocks), make sure to check out the stats menu as well.
I'm having an issue with character images loading too slowly the first time they are used, this is why the character may flash a little at times.
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20RPG%20MAKER%20MV.zip
You can walk around two scenes and fight a goblin. You can also pick up rocks and throw them at him to reduce his health before the battle and level up your max HP and Strength (from the exercise and carrying rocks), make sure to check out the stats menu as well.
I'm having an issue with character images loading too slowly the first time they are used, this is why the character may flash a little at times.
Saturday, 20 February 2016
Quest For Glory 1 Hero Character Sprite Sheet for RPG Maker MV
Here is the sprite sheet in case you want to use it in your game. You will need to use the following plugins to make it work:
http://galvs-scripts.com/2015/12/12/mv-character-frames/
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
http://galvs-scripts.com/2015/11/03/mv-character-animations/
http://galvs-scripts.com/2015/12/12/mv-character-frames/
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
http://galvs-scripts.com/2015/11/03/mv-character-animations/
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| Quest For Glory 1 Hero Character Sprite Sheet for RPG Maker MV |
Thursday, 18 February 2016
"Super" Quest For Glory 1 - RPG Maker MV
Check out this new video just showing the potential for this project using RPG Maker MV.
Plugins:
Extra Character Frames:
http://galvs-scripts.com/2015/12/12/m...
Character Animations:
http://galvs-scripts.com/2015/11/03/m...
Diagonal Movement:
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
Regional Restrictions:
http://yanfly.moe/2015/10/20/yep-18-r...
Custom Resolution:
http://yanfly.moe/2015/10/09/yep-1-co...
Using this to set custom resolution to 1920 x 1056 in order to fit QFG backdrops to 40 x 22 maps.
Bind Pictures to Map:
http://mvplugins.tordamian.com/plugins/bind-pictures-to-map/
(for the overlay image so the player can walk behind objects)
SV Viewer:
http://web.archive.org/web/2008041303...
(For ripping the sprites from old Sierra games)
Extra Character Frames:
http://galvs-scripts.com/2015/12/12/m...
Character Animations:
http://galvs-scripts.com/2015/11/03/m...
Diagonal Movement:
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
Regional Restrictions:
http://yanfly.moe/2015/10/20/yep-18-r...
Custom Resolution:
http://yanfly.moe/2015/10/09/yep-1-co...
Using this to set custom resolution to 1920 x 1056 in order to fit QFG backdrops to 40 x 22 maps.
Bind Pictures to Map:
http://mvplugins.tordamian.com/plugins/bind-pictures-to-map/
(for the overlay image so the player can walk behind objects)
SV Viewer:
http://web.archive.org/web/2008041303...
(For ripping the sprites from old Sierra games)
I'm back
I have started converting the project to RPG Maker MV.
The reason for this is that I can much easier do what I'm trying to do with this program now that it has updated so much, has mouse support and a large amount of very powerful plugins. Stay tuned for the download to the new game.
I had pretty much quit on this project that I started in 2011 as I found it was too difficult for me to create a fun battle system using Adventure Game Studios. With RPG MV it's comparatively very easy to make a great leveling up, character development and fight system which is at the core of the QFG games. Previously RPG Maker wasn't able to recreate the point and click adventure world, but with the new plugins and mouse support it's very possible now. Exciting.
Peace.
David 'ZcheK' Becket
QFG: EE (RPG MAKER MV EDITION)
The reason for this is that I can much easier do what I'm trying to do with this program now that it has updated so much, has mouse support and a large amount of very powerful plugins. Stay tuned for the download to the new game.
I had pretty much quit on this project that I started in 2011 as I found it was too difficult for me to create a fun battle system using Adventure Game Studios. With RPG MV it's comparatively very easy to make a great leveling up, character development and fight system which is at the core of the QFG games. Previously RPG Maker wasn't able to recreate the point and click adventure world, but with the new plugins and mouse support it's very possible now. Exciting.
Peace.
David 'ZcheK' Becket
QFG: EE (RPG MAKER MV EDITION)
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