Monday, 22 February 2016

Notifications system and HP HUD



Credits:
Lecode's Notifications System
http://mvplugins.com/plugin/Lecode/Notifications%20System
Moghunter's Actor HUD
https://atelierrgss.wordpress.com/rmv-actor-hud/
Download Quest For Glory I: Extended Edition (RPG MAKER MV) first demo.
https://dl.dropboxusercontent.com/u/54516634/QFG1%20EE%20RPG%20MAKER%20MV.zip


You can walk around two scenes and fight a goblin. You can also pick up rocks and throw them at him to reduce his health before the battle and level up your max HP and Strength (from the exercise and carrying rocks), make sure to check out the stats menu as well.
I'm having an issue with character images loading too slowly the first time they are used, this is why the character may flash a little at times.

Saturday, 20 February 2016

Quest For Glory 1 Hero Character Sprite Sheet for RPG Maker MV

Here is the sprite sheet in case you want to use it in your game. You will need to use the following plugins to make it work:
http://galvs-scripts.com/2015/12/12/mv-character-frames/
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
http://galvs-scripts.com/2015/11/03/mv-character-animations/


Quest For Glory 1 Hero Character Sprite Sheet for RPG Maker MV

Using the amazing HUD plugin by Biud436.
I'm super excited about this because in the original game you could get hit on the map screen and not know it, or run out of MP and not be aware of it. There is just so much potential for this.
 Download it here: http://biud436.tistory.com/16



Thursday, 18 February 2016

"Super" Quest For Glory 1 - RPG Maker MV

Check out this new video just showing the potential for this project using RPG Maker MV.


Plugins:
Extra Character Frames:
http://galvs-scripts.com/2015/12/12/m...
Character Animations:
http://galvs-scripts.com/2015/11/03/m...
Diagonal Movement:
http://galvs-scripts.com/2015/12/12/mv-diagonal-movement/
Regional Restrictions:
http://yanfly.moe/2015/10/20/yep-18-r...
Custom Resolution:
http://yanfly.moe/2015/10/09/yep-1-co...
Using this to set custom resolution to 1920 x 1056 in order to fit QFG backdrops to 40 x 22 maps.
Bind Pictures to Map:
http://mvplugins.tordamian.com/plugins/bind-pictures-to-map/
(for the overlay image so the player can walk behind objects)
SV Viewer:
http://web.archive.org/web/2008041303...
(For ripping the sprites from old Sierra games)

I'm back

I have started converting the project to RPG Maker MV.
The reason for this is that I can much easier do what I'm trying to do with this program now that it has updated so much, has mouse support and a large amount of very powerful plugins. Stay tuned for the download to the new game.

I had pretty much quit on this project that I started in 2011 as I found it was too difficult for me to create a fun battle system using Adventure Game Studios. With RPG MV it's comparatively very easy to make a great leveling up, character development and fight system which is at the core of the QFG games. Previously RPG Maker wasn't able to recreate the point and click adventure world, but with the new plugins and mouse support it's very possible now. Exciting.

Peace.
David 'ZcheK' Becket


                                               QFG: EE (RPG MAKER MV EDITION)

Thursday, 16 April 2015



The project is back! Kind of..
I was overly ambitious when I started this project years ago, trying to make a game that did everything in the original and more, and all on my own.

After updating the original and fixing some bugs associated with the old script, I am proud to present the most recent version of the demo. All you can really do is walk around the original areas

I am open to any constructive criticism you'd like to give, and even better if you'd like to help out in some way I'd be most grateful.

At present this demo is in a non working state, I will reupload it once I fix it, my main focus now is on my RPG Maker MV version.